The Development of Chinese Vedio Games Visual Before 21 Century
American Journal of Art and Design
Volume 3, Issue 1, March 2018, Pages: 1-4
Received: Apr. 8, 2018; Accepted: Apr. 24, 2018; Published: May 15, 2018
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Xiao Yuan, Department of Art, Southwest University for Nationalities, Chengdu City, China
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In this paper, the Electronic Game or Video Game to the formal stage of development in the early years of the development course of audio-visual, cause and the main factors and the development and the social environment and requirements to do certain bolt. To the emergence of video games and nintendo games on TV and the development of the PSP, for example, will the initial game to promote children develop good habits, help the elderly brain flexible operation, the purpose of through interactive and comprehensive characteristics of the game itself, prompting the another reform of visual art. Combined with experience of Nintendo, the game development process and problems of China.
Video Game, Visual Effects, Game Development
To cite this article
Xiao Yuan, The Development of Chinese Vedio Games Visual Before 21 Century, American Journal of Art and Design. Vol. 3, No. 1, 2018, pp. 1-4. doi: 10.11648/j.ajad.20180301.11
Copyright © 2018 Authors retain the copyright of this article.
This article is an open access article distributed under the Creative Commons Attribution License ( which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
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