It is designed a game based on the spatial prisoner introducing the three laws of imitation defined by Tarde. The French author described (1) the law of close contact, (2) the law of imitation of superiors by inferiors and (3) the law of insertion. The first law is defined like a Conformist rule; the second law is defined like a Maximization rule and the third law is defined like a Fashion rule or, alternating, a Snob rule. The method used to design the simulation in Java language programming is based on interactive evolutionary game rules which are constantly updated and is inspired by the paradigm of Chavalarias´ metamimetic games. These games introduce very suggestive notions of Nonlinear Dynamics such as mimetic attractor or mimetic equilibrium. It is obtained the formation of little “clusters” of cooperators supporting these laws of imitation
Published in | Social Sciences (Volume 2, Issue 2) |
DOI | 10.11648/j.ss.2013.0202.15 |
Page(s) | 53-57 |
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This is an Open Access article, distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution and reproduction in any medium or format, provided the original work is properly cited. |
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Copyright © The Author(s), 2013. Published by Science Publishing Group |
Social Psychology, Spatial prisoner´s dilemma, Laws of imitation, Jean-Gabriel Tarde, Chavalarias
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APA Style
Carlos Pelta. (2013). Spatial Prisoner´s Dilemma and Laws of Imitation in Social Psychology. Social Sciences, 2(2), 53-57. https://doi.org/10.11648/j.ss.2013.0202.15
ACS Style
Carlos Pelta. Spatial Prisoner´s Dilemma and Laws of Imitation in Social Psychology. Soc. Sci. 2013, 2(2), 53-57. doi: 10.11648/j.ss.2013.0202.15
AMA Style
Carlos Pelta. Spatial Prisoner´s Dilemma and Laws of Imitation in Social Psychology. Soc Sci. 2013;2(2):53-57. doi: 10.11648/j.ss.2013.0202.15
@article{10.11648/j.ss.2013.0202.15, author = {Carlos Pelta}, title = {Spatial Prisoner´s Dilemma and Laws of Imitation in Social Psychology}, journal = {Social Sciences}, volume = {2}, number = {2}, pages = {53-57}, doi = {10.11648/j.ss.2013.0202.15}, url = {https://doi.org/10.11648/j.ss.2013.0202.15}, eprint = {https://article.sciencepublishinggroup.com/pdf/10.11648.j.ss.2013.0202.15}, abstract = {It is designed a game based on the spatial prisoner introducing the three laws of imitation defined by Tarde. The French author described (1) the law of close contact, (2) the law of imitation of superiors by inferiors and (3) the law of insertion. The first law is defined like a Conformist rule; the second law is defined like a Maximization rule and the third law is defined like a Fashion rule or, alternating, a Snob rule. The method used to design the simulation in Java language programming is based on interactive evolutionary game rules which are constantly updated and is inspired by the paradigm of Chavalarias´ metamimetic games. These games introduce very suggestive notions of Nonlinear Dynamics such as mimetic attractor or mimetic equilibrium. It is obtained the formation of little “clusters” of cooperators supporting these laws of imitation}, year = {2013} }
TY - JOUR T1 - Spatial Prisoner´s Dilemma and Laws of Imitation in Social Psychology AU - Carlos Pelta Y1 - 2013/05/20 PY - 2013 N1 - https://doi.org/10.11648/j.ss.2013.0202.15 DO - 10.11648/j.ss.2013.0202.15 T2 - Social Sciences JF - Social Sciences JO - Social Sciences SP - 53 EP - 57 PB - Science Publishing Group SN - 2326-988X UR - https://doi.org/10.11648/j.ss.2013.0202.15 AB - It is designed a game based on the spatial prisoner introducing the three laws of imitation defined by Tarde. The French author described (1) the law of close contact, (2) the law of imitation of superiors by inferiors and (3) the law of insertion. The first law is defined like a Conformist rule; the second law is defined like a Maximization rule and the third law is defined like a Fashion rule or, alternating, a Snob rule. The method used to design the simulation in Java language programming is based on interactive evolutionary game rules which are constantly updated and is inspired by the paradigm of Chavalarias´ metamimetic games. These games introduce very suggestive notions of Nonlinear Dynamics such as mimetic attractor or mimetic equilibrium. It is obtained the formation of little “clusters” of cooperators supporting these laws of imitation VL - 2 IS - 2 ER -