Development of Electoral Process System to Leverage COVID-19 Pandemic Risks
Issue:
Volume 5, Issue 1, March 2022
Pages:
1-15
Received:
9 January 2022
Accepted:
24 January 2022
Published:
5 February 2022
Abstract: The electoral process has had challenges in policy as a result of large number of competitive elective positions and COVID-19 pandemic risks. In mitigating these challenges, there is need to incorporate innovations of Information and Communication Technologies in the electoral process so as to have confidence in the electoral management bodies that have always been blamed for the failure of delivering credible and timely election every election cycle that have in many instances resulted into violation of the electoral laws and guidelines that have led to violence in some selected counties. In this research project the emphasis was on investigating the problems and challenges associated with the past electoral process systems that were identified as the ineffective tallying of votes and delay of the elections results in some regions that have vast geographical coverage and/or poor network infrastructure coverage. The analysis is carried on the collected facts and design of the system done that evolve prototype that would lead to improvement in provision of electoral process services. The prototype developed manages the tasks that include registration, appointments, polling, tallying, equipment, suppliers, payments and employees. In insecurity, threats are reduced by enforcement of the encryption and access of only authorized pages as a security measure for emerging threats. The spiral development methodology is adapted in the electoral process system development phases.
Abstract: The electoral process has had challenges in policy as a result of large number of competitive elective positions and COVID-19 pandemic risks. In mitigating these challenges, there is need to incorporate innovations of Information and Communication Technologies in the electoral process so as to have confidence in the electoral management bodies that...
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COSMOS: An Innovative, Graph-based Application for the Relational Presentation and Visualization of Greek Mythology and the Associated Art
Stelios C. A. Thomopoulos,
Panagiotis Tsimpiridis,
Eleni-Ino Theodorou,
Christos Maroglou,
Efstathios Georgiou,
Christiana Christopoulou
Issue:
Volume 5, Issue 1, March 2022
Pages:
16-25
Received:
27 December 2021
Accepted:
25 January 2022
Published:
16 February 2022
Abstract: The project “COSMOS. Cultural Osmosis - Mythology & Art” covers the development of an application for the presentation of Greek Mythology and its related Art, in an innovative and interactive way, using AI technology. The COSMOS application takes one step beyond the usual practice of the linear narration of myths and the depiction of related artwork images, as found in existing applications. COSMOS is developed in two interconnected levels, Myths, and Art, each organized in three data visualization, dynamic windows. In level Myths, these windows present a) the Stories in a Character-oriented organization (e.g., Zeus Thematic), b) the participating Characters, and c) the Places where the Stories unfold. Ιn level Art, respectively, they present a) the depictions of the myths in ancient Artworks, b) the depicted Characters, and c) the Artworks place of origin if known, as well as their present location. The user can discover relations that are not obvious, such as (i) the connections and influences between different Stories, (ii) the various stories that take place in a specific location or (iii) the various stories that a specific Character participates, (iv) the Artworks exhibited in the same location, etc. To reveal the aforementioned relations, the User Interface design adopts a node-based approach, where the nodes' connections, based on shared elements, are displayed. Regarding the implementation, two systems were developed: The Knowledge Organization System and the Knowledge Presentation System. Employing cutting-edge technologies in the fields of Machine Learning, Natural Language Processing, and 3D Graphics, COSMOS visualizes Myths, Artworks, and the connections between them, engagingly and coherently. The COSMOS application was tested and evaluated in two events. The evaluation results from both events reflect the overall positive response of the audience, and validate the fulfillment of the objectives set at the beginning of the project. The final product intends to address a vast audience and it can be used a) as a study aid for anyone interested, b) for educational purposes, by teachers and students, c) as a reference tool for the production of research projects, and d) as a scientific documentation tool and artworks database, for exhibition curating purposes.
Abstract: The project “COSMOS. Cultural Osmosis - Mythology & Art” covers the development of an application for the presentation of Greek Mythology and its related Art, in an innovative and interactive way, using AI technology. The COSMOS application takes one step beyond the usual practice of the linear narration of myths and the depiction of related artwor...
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